Four friends, four different ways to help
Each rescue gives the player something different to do. At the River, Ivy and Pebble help pull the Baker’s cart back onto the grass. Hold the helping button and watch the cart move. At the Wood, Dax and Waffle look through berry bushes for a little lamb. Once it is found, the lamb follows Waffle back to the flock.
Over the bridge, Obi and Maple help lift a lamp for the Lighthouse-keeper. At the Ferry, Hana and Kite collect a small rope from a tree and return it to the keeper. Kite carries the rope while Hana stays on the ground. The game finishes with a trip back to Fig and a count of everyone home.
A helping adventure at your own pace
Choose a rescue, choose the friend who can help, then walk to the golden ring. Before the work begins, the child asks and waits for the dinosaur’s answer. The response appears in words and movement, so sound is optional.
Tap a patch of ground to walk there, use the arrow keys or WASD, or try the direction buttons on a touch screen. The “Show me the way” button leads to the next objective. Space and the large action button handle asking and helping. There is also a map view for looking around the whole Valley.
There are no countdowns, scores or purchases in the adventure. A grown-up can read the prompts beside a younger player. Sound starts off, and the help menu includes a setting for less motion. Progress lasts until the page is reloaded.
Play a rescue, then open a story
The game is a companion to the books, with simplified rescues designed for exploring. It does not retell every event in a manuscript. In particular, the windy-day choices in Kite Says No are different from the game’s rope-fetching activity.
After a rescue, the story link opens the related book. You can also return to the bookshelf at any time. If a device cannot open the 3D Valley, the website offers the smaller Bell game as another way to choose a helping team.
